
So, in the end, I decided there would be 2-3 Campaigns, each comprised of at least 8 maps. When I began outlining the story for Fanstratics, I must admit, there was a pull to tell a longer, more involved story. Second, a collection of short campaigns created the opportunity to showcase individual factions, which gave a player the opportunity to experience HoMM3 in full. First, more players were more likely to finish a campaign if it was short. Limiting campaigns to 3 or 4 maps accomplished a couple goals.
When I was hashing out the campaigns for HoMM3, my objectives were simple.
Fanstratics Feature: 2 or 3 Campaigns and ~45 Solo Maps. For those of you who want to see Justin actually render the drawing, you can always watch a VOD of his Twitch stream. As good as the Hell Hound reads in black and white, I expect this particular Troop to look significantly better when fully realized in 3D with accompanying special effects. When I pinged him a second time, and refreshed his memory, he promptly delivered a follow-up thumbnail, which dramatically blossomed into this month’s Troop. Justin has been rather busy these last two months, with numerous art-related and unrelated tasks, so the miscommunication was understandable. It looked great, but I’d asked for an anthropomorphic Hell Hound (a demonic lycanthrope). When Justin delivered his first thumbnail for the Hell Hound, it was a stereotypical. These demonic lycanthropes can set an enemy division ablaze with their assaults, while their Hellish Howl can drain the fight from an entire enemy army. Fueled by inner fire and external hatred, the Hell Hound is a mid-tier Troop of the Infernal faction.